VALIANT DAYS, VALIANT NIGHTS - A
LOOK BACK AT THE RISE AND FALL OF VALIANT
by Ryan
McLelland (originally posted on newsarama.com, 09/24/2003)
Some might remember Valiant Comics
for their rich storytelling and astonishing artwork.
Others might remember Valiant for their innovations like
issue zeros, chromium covers, and free comics. One thing
for certain is that the nineties wouldn't have been
nineties without comic books like Bloodshot, Eternal
Warrior, and Harbinger. Friends were made,
careers were launched, and politics were always
prevalent as the small company grew to the third most
powerful comic company, only to cease publishing a few
years later. This is Valiant's story.
FLOWER
POWER
Jim Shooter has always been a man with
a plan and his plan in the late 1980's was the
purchasing of Marvel Comics. After working for many
years as both Editor-In-Chief and writer for Marvel,
Shooter had a chance to purchase the company and
welcomed the idea to own the company he had called home
for so many years. Over the course of a year, Shooter
would raise millions upon millions of dollars, finally
putting in an 81 million dollar bid for the company.
Much to Shooter's surprise, the company was sold to
another bidder. Even with the failed bid, Shooter
realized his abilities to raise funds and possibly start
a company. Luckily for Shooter he would find a friend in
Steve Massarsky.
Shooter first met Steve
Massarsky when Massarsky wanted to put together a live
action show together featuring Marvel Comics characters.
Massarsky, a legend in the music field known for
managing such groups as the Allman Brothers had optioned
all the live action rights from Marvel for just $25,000
and hired Shooter to write the show for him. Before the
show could be produced, the two-year option that
Massarsky had on the Marvel characters ran out, leaving
Massarsky without his project when he was unable to
re-secure the option. Shooter and Massarsky would soon
decide to become partners and the two went off in search
of financing, finally securing a deal with Triumph
Capital, a private equity firm. Their finances locked in
place; the two began looking at ideas to produce for
their new venture. Buying Harvey Comics, well-known for
characters like Richie Rich and Casper the Friendly
Ghost, was first looked into, but the men decided to go
ahead and start their own comic book
company.
Gold Key comics had been a favorite of
Shooter's from his younger years, Magnus Robot
Fighter 4000AD being a comic book he had remembered
fondly. Shooter would go to the owners of the Gold Key
characters and make a deal for the rights to the entire
stable of Gold Key characters. The owners liked Shooter
and soon enough Shooter found himself the proprietor of
such Gold Key characters as Magnus, Turok, and Solar.
Now with Massarsky, a third partner named Winston
Fowlkes, Triumph Capital, and the Gold Key characters in
hand, Shooter would bring aboard such talent as Don
Perlin, Janet Jackson, and Barry Windsor-Smith to help
launch the new comic company named Valiant
Comics.
In 1989, Valiant would open their offices
in a fifth floor loft in downtown Manhattan. The Valiant
office in the early days had a small staff consisting of
just about ten people to start the production of Valiant
Comics. The offices are described as being crummy, and
space heaters were brought to heat the staff since the
office was so cold. One day Jim Shooter would discover
that a rat gave birth to a litter of babies inside a
pocket of a sports jacket he left lying on his
desk.
As Valiant began their quest to join the
ranks as a comic book publisher, a deal was struck
between Valiant and videogame giant Nintendo. Valiant
decided to buy the rights to publish several Nintendo
characters including Super Mario Brothers, Metroid, and
The Legend of Zelda. The thought behind these videogame
comics and the wrestling comics that would soon follow
was the marketing that could come with their production.
Nintendo had a massive database of subscribers for their
own magazine, Nintendo Power. With some many fans
reading Nintendo's magazine a month and Nintendo helping
to market and promote the comics, Valiant's comics could
conceivably reach millions of potential readers. The new
comic company would pay a huge sum of money and secure
the rights. Valiant would release its first comic book,
Super Mario Brothers Special Edition #1, in early
1990 only to find the help they thought they would have
from Nintendo to market their products not there as
promised.
Bob Layton, known from co-creating
X-Factor and his legendary Iron Man run at
Marvel Comics, would come onboard at Valiant as a
co-founder and later assume the mantle of
Editor-In-Chief. Layton was brought in to handle the
production of the Gold Key characters, but found himself
knee-deep in Mario Brothers. "This was an interesting
point in Valiant history," says Layton. "I was brought
in to handle the superhero line only to find out that we
were going to sit on those properties and pursue
Nintendo and WWF. I argued that those two audiences are
notorious for not reading--period. But upper management
had dollar signs in their eyes and thought they could
pull serious numbers from both franchises. It was a
major miscalculation." The comics would end up
featuring some artwork by legend Steve Ditko while also
launching the first professional works by David Lapham
and Joe Quesada. However, the comics would never find
their niche with the comic buying public.
Valiant
found that not only were the books not selling, but
video game fans themselves would loathe the books.
Millions of dollars were lost in acquiring and
publishing the game comics and Triumph, Valiant's
investors, were upset that the money they had invested
in the company was quickly disappearing while there
wasn't much to show for it. Triumph moved quickly to
make some changes, removing Chief Financial Officer
Winston Folkes and replacing him with Fred Pierce.
While Valiant would produce Nintendo comics
until late 1991, they decided to distance themselves
from their failure and focus on publishing the Gold Key
properties. Finding most of their money squandered, the
comic publisher sat down to produce their superhero line
with nearly no money available. The staff found
themselves living under a threat of closure at a
moment's notice. With the pressure on, Jim Shooter would
sit down and write a story-arc titled "Steel Nation" for
Valiant's first book, Magnus Robot
Fighter.
GOLDEN KEY
Magnus
Robot Fighter would premiere in early 1991,
parlaying the story of a man raised from infancy by a
robot named 1-A. It was a futuristic tale in which the
citizens of North America (now called North Am) had
become too dependent on their robot work force. When
robots, known as Freewills, rebel against humanity it's
up to Magnus to save the day by destroying these
Freewill robots. While numbers of sales cooled a bit
after the first issue, the comic remained steady at
about 60,000 copies per issue in those early months, a
number considered a low print run by early 90's
standards, but a number that would place Magnus in the
top 25 in today's market. Solar, Man of the Atom,
another superhero book based on another Gold Key comic,
would premiere three months later, to the same sort of
critical success. The company found themselves not
garnering much attention at first with their superhero
line as many chose to ignore the small
publisher.
From the start, Valiant would cater
more to the everyday comic fan. Magnus #1, along
with the next seven issues, would contain a coupon. When
all the coupons were collected a reader could send in
those coupons and receive a limited edition zero issue
from Valiant. It wasn't the first time a zero issue had
ever been produced, but at this time zero issues were
still nearly unheard of in the industry. On top of that,
who would ever give away a free comic?
"I look
back at this and marvel at the incredible lunacy of the
publishing plan, we were literally making it up as we
went along," says Layton of these early days. "Because
we worked under the constant deadline threat, so much of
the company's title expansion was done totally on the
fly, usually over dinner at Volare', Jim (Shooter)'s
favorite restaurant in the Village. We pasted up the
lettering from overlays because it was always the last
thing to be completed. One needs only to look at any
Valiant art page to see the pasted-up
balloons."
Valiant would continue to
expand their superhero line, starting with Magnus
Robot Fighter #5. The book became a flip-book with
the other story premiering the adventures of a Japanese
superhero named Rai. The mini-series within a series
quickly became a fan favorite and Rai would jump to
his own book once the mini-series held within Magnus
ended.
The first Valiant comic to feature
non-Gold Key characters would not be Rai however but a
book titled Harbinger, premiering four months
after Solar #1. Harbinger would tell the
tale of Peter Stanchek, a young boy with extraordinary
powers who goes renegade from his former mentor Toyo
Harada, who runs the evil Harbinger Corporation. Peter
gathers together a group of young teens and goes on the
offensive against Harada, hoping to bring down his evil
organization once and for all. The title would have a
three-fold meaning as kids with powers would be labeled
as 'Harbingers', Harada, being a 'Omega Harbinger',
names his corporation after that label, and the word's
actual definition meaning 'one that foreshadows what is
coming'. As the story played out and Peter's gang of
renegade Harbingers barely escape Harada time and time
again, you get the feeling that Harada must be stopped,
because the reader realizes Harada himself is the
foreshadow, a powerful man who could realistically take
over the world. The first six Harbinger comics
would also come with coupons, redeemable for Harbinger's
own zero issue.
New readers began jumping on as
Valiant continued to add new titles like X-O
Manowar (the story of a barbarian in a robotic suit)
and Shadowman (a musician from New Orleans with a
mystical power). Those new readers then started to look
for the earliest issues at their local shops and
conventions. Wizard Magazine, which had just
begun publishing would take note with its fifth issue,
asking, "Has anyone noticed that all of the Valiant
titles are slowly climbing up the price charts?" A mere
two issues later, Barry Windsor-Smith's artwork would
grace the magazine's cover with X-O Manowar. The issue
featured a Barry Windsor-Smith and a Jim Shooter
interview, while sporting some of the first print ads
for the company.
Magnus #12 would
celebrate its first full year by premiering another
update of a classic Gold Key character, fan favorite
Turok whose long lasting Gold Key series was
published for a staggering 130 issues. The next month,
Solar #10 would introduce a new hero, an immortal
known as the Eternal Warrior. It would also prove to be
Valiant's first gimmick comic cover, for fans were
clamoring for the all black cover issue. "When I arrived
(at Valiant), the average title did 25 to 30,000
copies," says Kevin VanHook, a former writer and editor
at Valiant. "The day I met Jon Hartz of Marketing, I
learned that the orders for Solar #10 totalled 40,000
copies and that was their biggest sale yet."
Solar #10 was so in demand that Valiant would
issue a second printing to meet fans'
demands.
Though the company was starting to find
success with their books, the company's staff still
remained small and tight-knit. "Jim (Shooter) and Bob
(Layton) editorially," remembers VanHook. "Fred Pierce
heading operations, (Steve) Massarsky publishing,
Seymour Miles selling ads and Ed Dupre heading
accounting. Jim had Janet Jackson running the coloring
department and an assistant, Debbie Fix. Scott
Friedlander, John Kelly and Randy Brozen worked in
production. That was the staff. There were a few
freelance production guys, like Harry Eisenstein (who
later joined me in visual effects), and Joe Albelo, but
that was pretty much it. All the artists were
freelance."
Print runs began to leap thousands
of issues from each subsequent month and readers were
wondering, as May 1992 quickly approached, what exactly
was this upcoming crossover titled 'Unity'? Retailers
were wondering also, but with fans buying more and more
Valiants', they ordered heavily and the comics' print runs
began to reach hundreds of thousands per each Valiant
title.
UNITY
Though success in the
comic book world was finally upon Valiant, the company
still found themselves seriously in debt to their
investors. "We were desperate to make an impact on the
Direct Market," says Layton. "We were deeply in debt to
Triumph and need to turn things around quickly. Unity
was the simplest answer to the problem." The Unity
crossover would cross into every Valiant comic, eight in
total to include the newly added Eternal Warrior
title and Archer & Armstrong, a book
featuring the Eternal Warrior's brother.
The
crossover would begin with a Unity #0 issue and
the storyline would conclude with Unity #1. Fans
and retailers alike were surprised by the news that the
lead-off Unity #0 wouldn't cost them a dime as the cover
price said it all: FREE. "We were operating under the
'school yard pusher' theory: give (the readers) the
first one free and once they're hooked, make 'em pay,"
says Layton on the stunt.
Pay the fans did.
Valiant found print numbers as high as 150,000 copies
per issue and for good reason. The crossover featured
characters from Valiant's present and future teamed up
to stop a woman with amazing powers trying to reinvent
the world in her own way. The heroes of Valiant are
brought to 'the Lost Land' to fight this menace only to
find themselves out-manned against troops, dinosaurs,
and Erica Pierce, the woman who rivals Valiant hero
Solar's own power. Even the covers would draw in fans
thanks to artwork by legends Frank Miller and Walter
Simonson. Valiant history was made as fans learned the
true origin of Magnus Robot Fighter and saw the death of
Rai (whose book was cancelled one issue after the Unity
crossover).
The Valiant heroes would defeat the
villain, and Valiant itself won over the public with the
crossover. Sales would continue to skyrocket and Valiant
would reach a momentous moment when, at the yearly
Diamond Convention, they were named by retailers as
"Publisher of the Year". Shooter would also receive an
award for lifetime achievement, along with Bob
Overstreet and Stan Lee.
Even with all of its
successes, Valiant would unbelievably still be in debt.
"After Unity, the sales figures were still not
enough to make up for the huge debt load we owed
Triumph. The initial investment by Triumph was for only
two million dollars. By Unity, we owed them over
four million and they were not happy with us --not one
bit," Layton recollected.
"The initial artistic
chemistry at Valiant, when Jim Shooter and Barry
Windsor-Smith were spearheading the direction of the
superhero universe, was a rare flashpoint in the history
of comics," remembers former Valiant editor Jeff Gomez.
"Those were unique, personal, and passionately-told
stories. Shooter was doing everything he ever wanted to
do at Marvel, but had been hampered from doing. Although
it's a common take today to have superheroes interacting
with an 'everyday world' where no one had ever seen
flying people, alien spacecraft, and magical powers, the
concept was fairly new back then. An incredible amount
of attention was being given to detail, continuity,
science, and graphic presentation."
The vision of Valiant was
very prevalent when Rai #0 was released two
months after Unity, a book that left fans in awe.
The issue was less a story and more of a Valiant
universe bible, foretelling events anywhere from one to
ten to a thousand years away. The book would start off
introducing a new Valiant character, a bald man named
Bloodshot, who would kill his captors and escape thanks
to a Geomancer. The book would go quickly move on to
1999, where readers would learn that fan favorite
Shadowman would die fighting a villain named Master
Darque. Years in the book leaped quickly as the reader
moved panel to panel, learning the demise of most
of Valiant's famous characters before moving to the year
4002, introducing a new Rai and leading into a new Rai
series. The issue was a quick success, selling out
nearly immediately.
The issue would also be a
departure and another dark moment for Valiant, a moment
that found Jim Shooter leaving the company he had
founded. Janet Jackson and Debbie Fix would leave with
him, and David Lapham would follow shortly behind. The
removal of Shooter was an internal struggle in regards
to the management of the company, with multiple versions
of what exactly lead to his ousting coming out over the
years. Fans however were left in complete shock upon
learning of Shooter's exile and the writers and artists
of Valiant tried hard to press on without him. Kevin
VanHook remembers, "I called Jim the night he left and
asked him how he felt, since I was being asked to write
Solar and Eternal Warrior and he said that
he felt it was the smartest thing (Valiant) could do. I
know since then, that Jim may have felt that I turned
against him by staying and developing the titles I did,
but there was never any animosity there for me. I
respected what he had done and for a long time, tried to
take the characters where I thought he wanted them to
go."
Even with the internal problems, Valiant
would quickly become profitable and the debt to Triumph
Capital quickly wiped out. The staff would grow to
nearly two hundred employees overall, with eighteen
artists working in tandem. Former writer and editor Tony Bedard
recollects, "Valiant was a magical place to work for a
while there. It seemed like we could do no wrong and the
sky was the limit. I think a lot of that success was
really set up by the solid, basic storytelling Jim
Shooter demanded in the early days, and the more we got
away from that, the more the company lost its way over
time. There was a real tight-knit family atmosphere
there, and I'm still close friends with a lot of Valiant
folks to this day."
"After Unity was
successful and really after H.A.R.D. Corps, we
grew a bit," explains VanHook. "I brought on Cliff
VanMeter, Darren Sanchez, Simon Erich, Jesse Berdinka,
etc. I stopped being Production Manager in the fall of
that year and started editing. By January, I was
Executive Editor and Vice President. Many of our
multi-talented colorists were also writers and editors.
Maurice Fontenot and Jorge Gonzalez were prime examples.
Most of our growth was in having multiple editors and an
influx of creators as well as expanding our production
department to do trading cards and special projects."
H.A.R.D. Corps premiered to big numbers with the
help of a beautiful Jim Lee gatefold
cover.
"Shortly after Shooter departed," says
Layton. "And our sales began to skyrocket, I recall
sitting in a meeting with (Jon) Hartz and (Steve)
Massarsky where we mutually agreed never to print over
500,000 copies of any of our titles. I harped on the
fact that the numbers that Marvel was drawing on the
X-Men were not reflective of the number of actual
readers in the comics market. Of course, greed is a
bitch. Eventually, the temptation became simply too
great to resist and we started printing to speculator
demands. That proved to have huge negative repercussions
down the road."
That number was quickly passed a
few short months later when VanHook's new book was
released. Originally titled 'Rising Spirit', Bloodshot
now had his own comic with a premiere that no one could
expect. The issue would carry a $3.50 cover price but
the cover was a beauty to behold, a chromium cover
penciled by Barry Windsor-Smith. The issue, featuring a
massive 742,000 print run, would come out on November
12, 1992, the same day Superman #75 killed off
the Man of Steel. VanHook remembers, "At Forbidden
Planet in NYC, there were two lines around the block.
One for each mega-hit selling book."
When the new
series titled Rai and the Future Force premiered
six months after Rai #0, a staggering 900,000
copies were produced. The issue would also provide a huge
milestone for Valiant, as it was the first time a
Valiant book was listed in the Top 10 best-selling list,
landing on the list as the number 4 comic of the month.
Each subsequent month after would feature a Valiant
comic in that top 10 list, as the following months would
see Magnus #25 at number 7, X-O Manowar #0
at number 4, and the Image crossover Deathmate
reach the number one spot. Turok would see his
own title premiere to massive results as an overwhelming
1,750,000 copies of the book would be produced. Even at
nearly two million copies, Turok would only reach
#4 on the top ten list that month.
Let that sink
in – two million copies landed it at #4.
During these months, Valiant would
see fourteen of their books in the top 100, with
Wizard Magazine listing a staggering seven
Valiant books in their Top 10 books around the country
list. As current Valiant comics were being snatched off
the shelves by readers, the rarer "pre-Unity" issues were
selling like hot cakes. Thanks to tiny print runs and the
boost in the books' popularity, Harbinger #1 would
reach a staggering $125, the send-away Magnus #0 would
attain a $110 price tag, while Solar and X-O
#1's would remain in the mid $30's. Some issues
would rise dramatically in price not because it was
popular, but because of the (relatively) minute print
runs. Rai #3 and #4 would rise to upwards of a
hundred dollars apiece because less than 25,000 copies
were published of each book.
Near the end of 1993
it was noted that demand for Valiant has reached a
plateau as many dealers starting to sell new issues at 50%
off. It was also a time where Valiant's investors,
having made a fortune off their investment, wanted to
throw their hand in and cash out.
BURST
BUBBLE
VanHook remembers the great energy
that was abundant around the Valiant offices, "When I
got there, a lot of the colorists were pulling
all-nighters. There was no good sense of scheduling.
Initially, that's what I brought to the table. I was
also unusual, because I was 'a suit' and an artist. Both
sides could talk with me. It sounds pompous, but the
fact is that I brought a calming influence to the
situation, because I understood both sides of the
equation. That's why, quite literally, my desk was on
the corner of, "Knob Row" (the nickname of the Valiant
artists) and "Park Avenue" where the execs sat. There
were nerf fights and zaniness. And hard work. I think I
earned my wings with everyone the week Shooter left.
Massarsky came to me and said, "We understand if books
don't ship to the printer this week." I told him that I
felt that would be unacceptable. If we were moving on
without Jim, we could not miss a beat. I was the suit
who didn't sleep and who never asked anyone to do
anything that I wouldn't do myself. It makes a
difference when you ask somebody to go above and beyond
if they see you're right there with them."
"Knob
Row itself was several rows of artists desks originally
built to house nearly all of Valiant's freelancers,"
says Jeff Gomez. "I believe Bob Layton coined the term,
because of how young and new most of the talent was.
They were like "doorknobs" waiting to be turned. Another
wonderful thing about Knob Row is that Bob would give
weekly lessons in penciling and inking to the
freelancers there. It was the warmest and most fulfilled
I'd ever seen Bob and he really did pass on a lot of
talent to the kids. The whole place would stop and there
was a hush as they watched him inking a comic book page.
That was magic!"
"I also noticed that Bob Layton
was a very strong personality and that the
editors/writers tended to be demure around him," Gomez
notes. "They tended to default to ideas that they knew
he liked and concepts that he'd given a thumbs-up to
previously, so we were seeing a whole lot of stories
featuring Spider Aliens, Dr. Eclipse, and Solar
splitting in half. Things were starting to get
repetitive. That's not to say that Bob didn't recognize
this and demand fresh ideas. He certainly did. But he
could be imposing and critical of stuff he didn't like,
and a lot of the staff was pretty thin-skinned."
As Valiant tried to work their groove
internally, a comic book phenomenon called the
'Speculator's Bubble' was reaching its peak thanks to
Valiant. Earliest issues were still bringing in massive
amounts of dollars per issue, Unity was
considered THE comic books crossover event, and zero
issues, chromium covers, gold logos, and
signature-series books were debuting month after month
as Valiant continued to push the envelope. DC and Marvel
would jump quickly onto this bandwagon and each month
some different book cover would premiere another new
innovation, trying to best whatever the competitor was
coming up with. Collectors were in a frenzy with this
simple thought process, 'Buy as many of these covers as
I can. Then I can sell them later for a huge profit and
put my kids through college.'
Collectors weren't
the only ones taking advantage of these special covers.
"Funny story," relays Jeff Gomez. "At the time I came to
Valiant, I wasn't doing very well financially. My wife
and I had just moved, and money was tight. I wouldn't
see my first paycheck for a couple of weeks. So, I
actually took my copy of Bloodshot #0 Gold and
sold it to a comic book store that first week for $50. I
bought groceries with that money! Sorry
Kevin!"
"Among the things that set apart the
Valiant line were the hand coloring, which looked great
until computer coloring blew it out of the water, and
the Gold Logo program," says Bedard. "We used to give
out limited edition gold logo books to readers out there
who did something to promote our books in their area. It
was a great way to do a sort of 'viral marketing.' But
the special logos and holograph covers and such were
also an unhealthy sign, a reflection of the speculator
mentality that both inflated our sales artificially,
then left us high and dry when the bubble collapsed."
Valiant wasn't without some failures in their
innovations. "Far and away my least favorite Valiant
innovation was Valiant Vision. That silly 3-D effect was
achieved by coloring near items in warm colors and
distant items in cool colors. The results looked awful
without the glasses on, and it was a huge distraction
from the story to see the art colored so garishly. I
still can't look at an issue of Psi-Lords without
cringing," says Bedard.
Valiant would continue to pump out new and old
books alike. Armorines, Secret Weapons (Valiant's
answer to Justice League), and Ninjak, the
story of a top espionage expert who wore a Kevlar
armored body-suit that could change colors, would
premiere to massive print runs. Former Ninjak
penciller Joe Quesada remembers his work at Valiant, "I
was just going through a pile of original art the other
day trying to figure out what I was going to be selling
and I came upon that old Ninjak stuff. Man, that
was just a great concept for a comic and a fun character
all around." On the company's next crossover Quesada
states, "Now the Deathmate crossover with Image
was just a stunt, so it wasn't one of those things that I
was hyper excited about. I still forget I did that book
until people bring it to me at cons to sign."
Deathmate was a crossover that would team
Valiant's characters with those of the Image universe.
Bringing the characters into one collaborative universe,
both the Image and the Valiant staffs would have full
reign over the characters. There would be a prologue and
a epilogue and both companies would produce two center
books each, featuring a color scheme instead of an issue
number. Valiant's issues, Blue and Yellow, came out on
time. Image's Black would follow a few months later, but
months would then pass by as readers waited for
Deathmate Red, to be published by Rob Liefeld.
"Here's what you don't know about that time at
Valiant," says Bob Layton. "I literally had nothing to
do with most of those projects. Deathmate was
thrust upon us because (Steve) Massarsky and Jim Lee
were best buddies at the time and had privately arranged
the crossover. The project was jammed down our throats
and we did our best to comply, although most Valiant
creators thought it was a bad idea. On top of that,
Image couldn't make a deadline with a gun to their head.
At one point, I wound-up flying to L.A. and sitting on
Rob Leifield's doorstep literally refusing to leave
until he penciled his part of the Deathmate
Prologue. I had to ink that chapter of the book in a
hotel room in Anaheim. What a pain in the ass that was!
There I was, with my own company to manage, and I was in
California, managing someone else's people. I look back
at it and can't believe some of the shit I had to put up
with as E.I.C. of Valiant. As far as failures,
Deathmate and [Valiant promotion]
Birthquake were unmitigated disasters. Not
necessarily in the numbers, but in the consequences of
their release."
Liefeld's Deathmate Red
would eventually be released to a non-caring
audience.
Valiant, along with many comic
companies across the board, were starting to feel the
sharp sting of many speculators who began to realize that
buying so many of one book probably wasn't the best
idea. "We went from selling 300,000 copies of our
best-selling titles a month to 75,000 across the course
of the summer," says VanHook. "I think that
Deathmate sounded the beginning of the problems,
and when Image couldn't get their side of the cross-over
out on time, it hurt everyone. I think [Valiant
crossover] Chaos Effect the next summer was a
decent idea, but there wasn't anything new to capture
the audience's imagination. We made a specific mistake
in choosing not to advertise during the summer of
'93. Our books were almost too hot and we wanted
to get more realistic numbers. Remember, we were
the collectible company. That meant wealthier
speculators buying cases of the stuff, hoping to
sell it for ten times what they paid for it within a
year. In some cases, they did! That's why there's
so much of our output from that era on the
market."
On top of the sales drop, Triumph
Capital decided that now might be the best time to cash
in their chips.
"I'm going to tell you exactly
what happened and why we had no control over the sale of
the company," Layton says candidly about the sale,
"Triumph, by the end of '93, had made a small fortune
off of Valiant. We were netting around $30 million a year
and they had more than satisfied their investors. If you
understand how venture capital works, they are always
short-term investors. Once Triumph had made sufficient
profits, they ordered Massarsky to sell the company.
They wanted out. They were in the venture capital
business, not the publishing biz. They didn't give us a
choice."
"Steve and I met with a variety of
potential new owners. Unfortunately, the highest bidder
was Acclaim. The 'geniuses' at Acclaim paid 65 million
for us--although, if they had done their homework, they
would have discovered that we were only valued at around
30 million. Only after they acquired us did we
find out that they had attempted to buy Image, who
Acclaim felt matched their video game demographics, but
were laughed out of their offices. Then, someone at
Acclaim got the idea to buy Valiant. Since Steve, Jon
(Hartz) and I were the major private stockholders of
Valiant, we all got millions from the sale of the
company. However, the way the deal was setup, the money
was placed in escrow and paid out in one/fifth
increments over the five year term of our employment
agreements. Of course, as you know from history, they
mismanaged our company into ruin."
With its new
owners in tow, Valiant realized that something had to
happen quick to bring back readers and try to get their
numbers back up. The answer was to land some big name
talent for an event titled
Birthquake.
BIRTHQUAKE
EARTHQUAKE
With the buyout by Acclaim now
complete, Acclaim was now willing to give the Valiant
line some money. The first thing that was done was to
bring in some top-level artists to pencil the books,
paying top dollar to these new artists. To usher in the
new artists, Valiant would promote their arrival in a
marketing promotion titled 'Birthquake'. Before
Birthquake hit the entire Valiant line, eight of the
Valiant books would be cancelled including mainstays
like Harbinger and Rai. Massarsky would
contract artists like Keith Giffen, Norm Breyfogle and
Bart Sears, some receiving as much as 20,000 dollars to
pencil a single issue. On top of the salaries, the
decision was made to publish two books a month for two
months as part of the Birthquake event. With only ten
books left to the Valiant line, Birthquake was released
to bring fans back to Valiant. The result was quite the
opposite.
"The idea that if you went into a comic
shop and your favorite title wasn't there, you were
steered to try something else," says VanHook on the
event. "What if a new issue came out every two weeks?
Twice as often as before? That was the genesis for our
frequency. I think that the crux of our problem and the
ultimate reason that the books are no longer published,
is that we/the company was too quick on multiple
equations to throw the baby out with the bathwater. I
genuinely believe that it would've been better to keep
doing what we had done and not re-invent everything over
and over again."
VanHook notes, "In the case of
Birthquake, we brought in some really expensive talent
to write and draw titles that sold 3-5 percent more than
they had with, "Homegrown" talent like Maurice and
Jorge. Or myself for that matter. When you pay $40,000
more an issue for a big name to do a book and it sells
5,000 more copies, it doesn't take a genius to see that
it wasn't the talent that was hurting sales. It may have
had more to do with the anti-collectible backlash than
anything else. And we had become a fad. People hate fads
when they're over. I was the biggest Miami Vice
fan in the world for the first season when nobody else
watched it. The next year when my neighbor wore pink
shirts and white pants and the show was plastered all
over creation, I wanted nothing to do with it."
The two-month Birthquake event did nothing to bolster
Valiant's sales. All ten books would continue to see a
sales slide with Timewalker, Shadowman, and the
Visitor soon meeting their demise. Jeff Gomez
adds in about the event, "Why did VH1 [the common name
for the first wave of Valiant comics] fail, despite the
Birthquake effort? I think there were a lot of reasons,
but the most important one, I feel, is that the launch
had no creative visionary at the helm. We had some good
talent on the books, writers and artists who had not
been interns six months before, but by that point, Bob
Layton had become disenchanted with the company, and
seemed to feel that he was not allowed to impose his
vision on the books. It would have been fine, had that
vision been turned over to someone with a strong enough
will to continue to cultivate and back up the editors,
grapple with these hotshot creators and a focused vision
to boot, but truth to tell, no one was driving the
locomotive. The train was going to crash."
Layton
himself adds in, "The numbers remained abysmal. The
company was losing its shirt big time over Birthquake.
It was supposed to be an instant fix to lowering unit
sales by simply putting out twice as many units a month.
Real bad move." With a massive amount of money spent on
the crossover with no sales increase to speak of, an
inevitable part of the business world came crashing into
the Valiant offices: layoffs.
"The layoffs were
six months or so after Birthquake hit," VanHook
remembers. "Morale was down. I had already left NYC to
pursue writing full-time and had moved to San Diego. I
was asked to come back as Managing Editor for triple my
salary and a house. I said 'yes', then called Massarsky an
hour later and had to take it back. I knew that for me
and my family it was the worst decision I could make. We
loved our new home in California and it would've been a
stress-filled job for me. There were people in the
company that felt that my decision not to return spelled
the end of things for them. The day that most of the old
guard were laid off, they played Darth Vader's theme on
the stereo at full blast. A sweet comment that was
passed on to me was that someone commented, 'Where's
Luke Skywalker? Isn't he coming in after the Darth Vader
theme to save us?' The response was, 'Nope. Luke moved
to San Diego.'"
"I was laid off along with much
of the staff a few months after our horrible Birthquake
effort," says Bedard. "I was a big part of the
Birthquake recruiting effort, so I share in that
failure. As for Birthquake thing, we just felt that we
were sliding badly, and needed some new blood and
popular creators in there. All we accomplished was to
alienate our old fans and repel any new
readers."
"Steve (Massarsky) was interviewing
replacements for my (Editor-In-Chief) position, but he
needed someone who could act as a deal-breaker on the
costly Birthquake creator deals," says Layton. "A revamp
of the entire line gave them the ability to cancel those
expensive contracts."
A decision was made upon
hiring new Editor-In-Chief Fabian Nicieza, to cancel the
remaining Valiant titles and launch all new issues of the
titles, revamped with all new talent to come aboard. The
Valiant era, the VH1 era, would slip away to make way
for the Valiant Heroes comics by Acclaim Comics, which
would become known as
VH2.
REBOOT
"Opportunities at
Acclaim were first broached in 1995, but the fit wasn't
comfortable at that time. A year later we were able to
work things out, so I started in 1996," says Fabian
Nicieza, a mainstay of Marvel Comics, writer of such
books as X-Men, New Warriors, and X-Force)
who replaced Layton as EIC of the new Valiant line. "The
decisions on how to approach the titles were pretty
open. It wasn't an autocratic decision-making system. I
presented my thoughts on relaunching the 'new universe'
for a variety of reasons. For every argument I had in
favor of doing that, of course there were equally valid
arguments against. It wasn't an ego-thing, it was a
business decision. How can we make the most noise? How
can we get fresh creative voices on our books? How can
we best reposition our properties for the marketplace
and for the needs of our parent company? Ultimately, the
three decision-makers, Steve Massarsky, Jon Hartz and
myself, with input from editors agreed to proceed with
VH2."
The decision was to launch some new books along
with reimagining of some of the older Valiant books.
Bloodshot, Magnus, Ninjak, Shadowman, and X-O
Manowar would all come back, along with new series
like Trinity Angels, Troublemakers, and
Quantum & Woody. There would also be
quarterly specials of some old favorites like
Turok and Eternal Warriors which would
feature the characters from the old books Timewalker,
Eternal Warrior, and Archer & Armstrong.
Nicieza would also bring aboard some of the biggest
names in writing to help boost the relaunch. Kurt
Busiak, Garth Ennis, Brian Augustyn, and Mark Waid were
just a few of the writers brought on to relaunch the
Valiant universe.
"Fabian Nicieza invited Mark
Waid and I to join up soon after he conceived of
relaunching the line. I'm pretty sure I got to come
along because I was Mark's writing partner at the time,
but we had a bunch of fun," says Brian Augustyn who
teamed with Waid to write the new X-O Manowar.
"Mark and I had pretty much total freedom to "reinvent"
X-O and his cast and surroundings. All of that was ours,
with input and kibitzing from Fabe and his staff. I
think the only thing we were handed was that the armor
had to have some sort of continuity to the previous
incarnation. And that at in the past the armor had
fallen into the hands of Nazis who used it in WWII. We
were fine with that."
"A cross between Captain
America and Iron Man was all that was handed to us and
that the rest was our invention," adds Mark Waid. "To be
brutally honest, in order not to accidentally rip
anything off from earlier creators, I remember
specifically avoiding reading any of the previous X-O
run - a record I hold to this day. We knew we wanted to
write a super-smart guy--they're always fun, and a
maverick loner is an interesting character to put under
the U.S. military's thumb. We also came up with the idea
that fear was what activated the suit and its defenses,
so 'fear' and 'discomfort' became the theme and
undercurrent for the entire run. In fact, and this was
too subtle because no one ever noticed it, that's why we
deliberately made the book's supporting cast almost 100%
female, because Brian and I are terrified of beautiful
women and made a pretty educated guess that most of our
readers were, too."
The books would debut in 1997
to numbers that fell below the final issue numbers of
the VH1 series. With the exception of X-O
Manowar, most of the print runs per book fell
somewhere in the ballpark of 12,000 copies per issue.
Some of the fans liked the new spins on the characters,
others would reject these new versions straight out,
refusing to acknowledge the characters and the books.
"I think Quantum & Woody was our A+
book, head and shoulders above not just our publishing
line, but those of most other companies as well," notes
Nicieza. "I thought the Turok Quarterly book was
some of the best work I've ever done. I thought the
first four issues and the last four issues of X-O were
really, really fun comics and Magnus and
Shadowman all had some very good moments. I think
Ninjak was underrated, probably because it was such a
radical departure from the previous incarnation, but
also because it was intended as an 'all-ages
constructive' comic book at the dawn of a period when if
you weren't deconstructing superheroes, then obviously
you just weren't cool."
Jeff Gomez would look at
Ninjak another way, "I edited Kurt Busiek on
Ninjak, and I found the story sweet, well-crafted
and sometimes delightful. But this was Kurt Friggin
Busiek, superstar creator of Marvels and Astro
City. With all of the freedom granted to him by
Fabian, why did he turn Quesada's hyper-cool Ninjak into
a kid who fights monsters that come to life out of a
video game? Well, in the end it didn't matter all that
much, because the initial set of writers on the VH2
books were almost entirely gone from them before the
first year was out. I think the sales on the books
reflected this lack of focus, and after some initial
interest, less and less books were being purchased at
retail."
Gomez also felt the burden as an editor
as different visions and lack of communication between
editors started to unravel continuity almost
immediately. "In X-O Manowar there was a massive
alien invasion of Earth, but because I didn't know it
was happening until weeks before that issue hit the
stands, my characters - Bloodshot, Ninjak, Trinity
Angels, Eternal Warriors - could not be involved, and my
books didn't acknowledge it. As a sucker for continuity,
and one of the founders of this new universe, I was
horrified," Gomez says while also adding, "Frankly, I
also believed that as a company, Acclaim Comics was not
getting the very best from this new cadre of
writers."
"I'd only signed on for the short term
to begin with, and I do remember specifically being
burned out when I was dialoguing issue five," notes Waid
on his VH2 time. "It wasn't because of the material, but
because that was a point in my life where I was
caretaking for my terminally ill mother, and despite my
best efforts, I wasn't exactly at the top of my writing
game. Again, this may not be the way Brian remembers it,
but my recollection is that I had to make a conscious
decision around that time to pare my workload down and I
ended up leaving X-O a little earlier than planned.
Still, it wasn't like Brian needed me, as the quality of
the next dozen issues attest." Waid's last issue would
be X-O Manowar #5, while Garth Ennis would leave
Shadowman after issue 4. Kurt Busiek would stay
onboard Ninjak to nearly its last
issue.
"One of the smartest re-dos was Fabian's
take on Turok. Acclaim got the most mileage out of that
one, because the new universe I helped Fabian to create
in Turok's new Lost Land, Galyanna formed the basis for
a couple of big-selling video games," notes Gomez. "The
first character they were thinking about was Turok.
Acclaim wanted to lead with a character that was
considered 'second string' at the time, so that we could
work the bugs out of our relationship with the parent
company without necessarily burning a top tier character
out on it. So I took everything that I thought was cool
about the character and started putting together a
presentation document. Acclaim Entertainment also showed
me some technology code named Project Reality that would
become a new 64-bit gaming platform with a full 3D
graphics engine. It was incredible. Of course, that
would become Nintendo 64, and Turok, Dinosaur
Hunter boasting my storyline of Turok's search for
and assembly of the Chronoscepter, The game's first day
gross sales in dollars exceeded most blockbuster movies!
It was huge! I would wind up creating an even more
elaborate storyline for the sequel, Turok 2: Seeds of
Evil."
The games' successes would not parlay
into bigger sales for the comic books. By the time the
first Turok game came out, the comics were selling in
the 20,000 to 40,000 range. By the time the second game
came out, they were selling in the teens. "Acclaim and
its product developers were no longer incentivized to
make video games based on characters nobody seemed to
care about. The comics brass couldn't convince Acclaim
to make games that would bring the characters new
prominence and help to sell them into Hollywood," Gomez
notes. "It was all a downward spiral."
"I took
the X-O Manowar character as far as I had planned too.
Also, I managed, to drift a bit from the goals in my
later issues, and lost focus unfortunately, apologies to
the fans. My departure - one mutually agreed upon by me
and the company - came before the inevitability of the
book's demise, so I suspect that they had originally
intended to revamp X-O, but I'm not certain of that. The
last issues were fine, but pretty much in line with what
I'd been doing. Acclaim had some great stuff going on
and it was a lot of fun while it lasted," Augustyn notes
on his departure. "And, of course, Fabian is a
genius."
"I think the company had burned a lot of
bridges with fans, retailers and the comics press,"
Nicieza comments. "I honestly, probably stupidly, wasn't
aware of how scorched that Earth was. There were less
web-site outlets available at that time for the kind of
daily publicity you see now aimed at a hardcore target
audience. Wizard was the big comic book publicity
machine back then and we were pretty much gum under
their shoes at that time. I think if we'd had as many
on-line publicity outlets available as there are now, we
might have had a better chance of building more word of
mouth on some of our titles. Ultimately, the simple
truth is we were good, but not good enough. In order to
reclaim lost readers, lost retailers and new readers, we
had to be great, and we weren't. Not even
close."
Pressure mounted constantly from
Acclaim Publishing's parent company, Acclaim
Entertainment. Still facing the loss of a massive amount
of dollars spent during the failed Birthquake event,
Acclaim Entertainment would saddle Nicieza with finding
different ways to generate income for the company. The
Editor-In-Chief found himself having to create a program
for licensing out Acclaim's superhero characters to
Hollywood while trying to generate income by publishing
Classics Illustrated books and licensed Universal
Studios properties like Baywatch and Waterworld. Once
again Valiant had gone full circle as Nicieza was
stretched thin while higher management yearned for
greenbacks.
Production of the VH2 line would soon
cease. Many of the titles would end very abruptly due to
this sudden decision to stop production of all of the
Acclaim comic books. The decision was made that Acclaim
would continue to produce comics, but focus on
mini-series and one-shots instead of ongoing titles. "I
initiated the cessation of our NYC operations," says
Nicieza. "I probably could have worked to massage the
budgets and maybe gotten another year out of the
publishing program, but then I wouldn't have been honest
to my responsibilities. I basically went to the officers
of our parent company and said, "We can't keep going
like this anymore."
"I do believe that the best
was yet to come with the second version of the
characters," Gomez says. "There was a massive storyline
we were cooking up with the working title "The Final
Solution," which would have addressed many of the
problems VH2 was experiencing, and brought back many of
the elements that made VH1 special. Fabian sort of
summarized it in the last couple of issues of
Troublemakers, but it came nowhere near the glory
it could have been."
"We had to reduce the staff
from 24 to 7 and relocate our operations to Glen Cove,
Long Island which is where Acclaim Entertainment is,"
Nicieza adds. "I knew that I wouldn't stay long after
that, since it was a 3 hour commute each way from
my home, I had just had my second child and I was pretty
burned out by the failure of it all. I hoped the
relocated employees would have an opportunity to
acclimate themselves to their new surroundings, see if
things would work out for them, then have the chance to
make decisions on their own."
Four months after
the relocation, Nicieza would resign his Editor-In-Chief
position.
FINALE
The cease of
publication didn't last long. Under the guidance of new
Editor-In-Chief Walter Black, new mini-series did start
to come out of the woodwork. N.I.O. was released,
loosely based on the Rai, and Deadside, from the
Shadowman comics, would find their way to shelves.
Quantum and Woody would be resurrected, starting
off at issue 32 (where the comic would have been should
there not have been a break) then continuing on with
issue 18. Shadowman would see its second
resurrection, this time at the hands of the writing duo
Dan Abnett and Andy Lanning, known for their VH1 Ninjak
run.
"We had a lot of freedom to create," says
Abnett on his time with Shadowman. "We worked
closely with the UK based game company, incorporating
their ideas into the strip as much as they worked our
ideas into the game. You must remember that Chris Priest
had reworked Shadowman significantly just prior to our
involvement. He set up a lot of the new ideas - quite
brilliantly, we thought, and we were able to run with his
set up and develop it. Unfortunately, things went
exactly the same way as they did the first time
[with Ninjak]. Editorial changes. We carried on working
with a different editor, but hardly ever spoke to him.
We were working from a pre-approved plot. One day we
discovered the editor had been sacked a month before and
we were e-mailing and leaving messages for no
one."
In its last month, Acclaim would
release Shadowman #6, Armorines #4, and Unity
2000 #3. The last issue of the Armorines
mini-series would close the door on that series, but
Shadowman and Unity 2000 would remain
unfinished. A note from the Acclaim solicitation of
Shadowman #7 claimed that the issue would be the
last of the title as the 'series was going on hiatus',
but this issue would never be released. Series writers
Dan Abnett and Andy Lanning were paid for the entire
twelve issues they had written, the twelfth issue being
the wrap-up of the entire arc. "(Six) of them were
published? Andy and I only ever saw copies of the first
three issues," Abnett says.
Unity 2000
was an attempt to tie together the storylines and
characters from the older Valiant universe and the newer
Acclaim universe. The mini-series would serve as a
set-up as future Acclaim comics would continue in
explaining the relationship between the Valiant and
Acclaim characters in future books. Brought back into
the fold to write the series was none other then Jim
Shooter, bringing with him Jim Starlin of Silver Surfer
and Warlock fame. Starting with an idea presented way
back in Rai #0, evil-doer Master Darque sets the
entire mini-series in motion when he finally kills
Shadowman Jack Boniface, foretold to happen when Rai
#0 (published in 1992) and happening right on time
in 1999. Planned for six issues, three issues would
sputter out before Acclaim decided to cease publication
of their titles.
"I'm also sorry about the mess
James Perham ran into with Unity 2000," says
Gomez. "He was really trying to relaunch the Valiant
universe one final time, based out of Acclaim
Entertainment headquarters, long after the demise of the
comic company's New York offices. There were so many
expenses involved with bringing the books back that
Acclaim just dropped it." Perham, the very last employee
from the Valiant/Acclaim Comics era, would stay onboard
at Acclaim until early 2003.
Plots and artwork
for Unity 2000, just like Shadowman and Quantum &
Woody (which would cease publication just a scant few
months before), were completed for remaining issues,
though they would never see the light of day, allowing
no resolutions to all the plots. One of the final issues
produced by Acclaim would be the end of the
Armorines series. Released in January 2000, the
issue barely hit stands as only 2,500 copies were
released. Compare that to the early Valiant craze where
issues Rai #3 and #4 were being called rare
because of their 25,000 copy print run and it's easy to
see how rare the final Acclaim comics are.
Solicitations for new books would keep
reappearing in Previews for the remaining issues of
Unity 2000 and some newer titles. Acclaim Comics
Web Anthology, two self-contained 22 (web) page stories
were announced, bringing to the web new stories each
month featuring characters from across the Valiant
Universe. Those stories would later be reproduced into
comic book form later in a series simply entitled
Acclaim Comics. With the Unity 2000
resolicitaion, the Acclaim schedule would also include
new one-shots for fan favorite Doctor Mirage,
Harbinger, Bloodshot, Magnus, and a Shadowman
comic that would tie into the newest Shadowman game. It
was also announced in a post by Perham that, "The
remaining issues of Quantum and Woody #22 - #27
haven't been listed because we still don't know the
exact month(s) they will appear, and in what format
(single issues, compilations, on the web, etc.). But
there will most definitely be some Quantum & Woody
products hitting the stands during the
period."
Time went by and soon the solicitations,
and subsequent resolicitations, came to a halt. No new
issues were ever released, Unity 2000 never
finished, and the Acclaim Comics Web Anthology would
never surface on Acclaim's website. The comic company
that had given Marvel and DC a run for their money was
suddenly out of the comic business, not with a bang, but
a barely audible whisper.
CARRYING
ON
As Valiant comic books faded into
oblivion, fans like Greg Holland and "Sonic" Dan Moler
would take matters into their own hands to keep Valiant
Comics alive, at least in the memories of those that
loved them. Moler would start his 'SonicDan Valiant'
website devoted to original artwork, promotions, and
Valiant rarities. Holland purchased the Valiant Comics URL [in 1999] and started a site
that has become a meeting ground for Valiant fans
worldwide. The site is host to all sorts of reference
material including covers to every Valiant comic every
produced, news and rumors, original art, a bulletin
board, and price guides so web-surfers can find out what
their Valiant Comics are worth. The site tracks
approximately 45,000 visitors a month with nearly
994,000 monthly hits.
Movement on Pre-Unity books
and final issues have begun sweeping up big dollars on
online auction sites like EBay, while rare variant
covers bring in huge dollars, as a recent bidder paid as
high as 250 dollars for an X-O #½ Gold issue. The
rarer trade paperbacks issued at a time when print runs
were lower on books also have been going for a high
price as they have proven harder to find. While online
collecting has seen Valiant prices rise, most comics can
still be bought at stores or conventions for a fraction
of their early 90's prices.
Acclaim
Entertainment continues to release videogames based on
the Valiant characters. Turok, Shadowman, and Armorines
have graced such consoles as Sega Dreamcast, Sony
Playstation 2 and Nintendo Gamecube, though only the
Turok series would attain immense success. Acclaim
Publishing has also released comic book tie-ins to its
Turok games from time to time, but the last time such a
tie-in was published was September of 2002. Dimension
Films, the genre division of Miramax Films, still looks
to produce a Shadowman film, though no announcements
have been made on Shadowman's progress for some
time.
A Bloodshot movie, based on the VH2
character, has also continued in development hell.
Bloodshot creator Kevin VanHook notes, "Brian Azzarello
wrote a draft, [wrestler] Triple H was rumored to star,
but the years have gone by and nothing. I don't own the
character, so I had no involvement." VanHook does note,
"I have spoken several times over the last few years
about my writing and producing a Bloodshot script based
on the original character."
Acclaim allowed the
characters of both Magnus Robot Fighter and Solar to be
relinquished back to original owners Random House /
Golden Books (Western Publishing) in January 2002, while
also holding onto the Turok license. Months later, two
different studios would being work on "mystery projects"
which were revealed to be resurrections of the two
characters that launched the Valiant era. However
contract issues stalled the projects and neither studios
were able to license the usage of the characters from
Random House, killing both endeavors.
Jeff Gomez,
now CEO of Starlight Runner Entertainment which actively
develops new toy lines as well as original animated and
live-action feature films and television programs, adds,
"I get calls sometimes from entertainment industry
parties interested in the possibility of licensing or
purchasing the characters outright. I know there's been
a both a Turok and Shadowman movie in development hell,
bouncing around Tinseltown for years now. Which proves
Fabian's point, by the way, that the characters who
became video games would be the ones that Hollywood
would be most interested in."
When Wizard
Magazine recently put together a list of the top
hundred trade paperbacks of all time, many were not
surprised to see that Valiant was not forgotten, as the
Solar Man of the Atom: Alpha & Omega TPB came
in at number 26, while the Magnus Robot Fighter:
Steel Nation TPB roared in at number 17. Though the
company might be gone, the memory of two of the best
storylines of all time still reign on.
While
Acclaim Entertainment continues to release video games,
the company has seen its stock prices slide year after
year. With the future of the company uncertain, the
possibility of any new Valiant comic books being
produced in the upcoming years seems slim to
none.
TRULY THE END?
Today most Valiant
Comics are easy quarter bin fodder, especially easy to
find issues when Valiant was publishing 400,000 copies
of each title a month. Will Acclaim ever restart
production of their world famous comic book line? Will a
person or another company buy the rights to the
characters and publish new adventures under their
banner?
"Intellectual properties are a tangible
asset," notes Layton. "As long as they have some
intrinsic value, there's always a possibility that they
may surface again. Look at Gold Key's influence on the
Valiant line as an example. Given that Acclaim
Entertainment is inevitably doomed to failure, it's
possible that those characters will go onto the auction
block one day."
"There was this incredible 'we're
going to conquer the comics world' energy," says Joe
Quesada on the company. "They were loud, energetic and
hyper-creative. Anything was possible; it was just a
great place to be. They had been as down as they could
go and they were raising themselves from the ashes. I
think Valiant showed and proved what many thought was
impossible. That you could start a new Universe of
characters and go head to head with Marvel and DC."
"It held the biggest group of friends I've made
in my life before or since," adds in VanHook on his
time. "I stay in touch with a lot of them. It's cliche
to say we were like family, but we really were. Some of
us got married during those few years. Others had kids.
New careers, royalties for some people that equaled
yearly salaries in other times. There was also the sense
that we were creating something that people genuinely
enjoyed. I was stopped on the subway once while I was
going over photocopies of the Eternal Warrior
pencils and asked if I was Kevin VanHook. They'd seen my
picture in the back of the comics! It was
crazy."
Jeff Gomez concludes with, "There was
some incredible talent at the company, and I work with
people like Fabian to this day. Some fine stories were
told in those comics, and the depth and richness of
those universes is something in which everyone involved
could take pride. Jim Shooter once called the whole
thing, 'Defeat snatched from the jaws of victory,' and
though he himself is not without sin in this affair, I
might agree."
From its humble Nintendo
beginnings, Valiant certainly created a vast library of
characters that made readers truly care about
storytelling and the characters therein. Its successes
were many with the reimagining of Solar and Magnus, its
triumphs with favorites like Harbinger, Bloodshot, and
Rai. Noting on Quantum & Woody, Nicieza is quick to
mention, "And we made a star out of a goat with a
cape."
Added 10/3/2003 - Ryan McLelland interview texts:
(Microsoft Word formats)
Bob Layton interview
Brian Augustyn interview
Dan Abnett interview
Fabian Nicieza interview
Jeff Gomez interview
Joe Quesada interview
Kevin VanHook interview
Kurt Busiek interview
Mark Waid interview
Tony Bedard interview
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